3.03.2005

 

Number two

So we're getting ready for prototype two, which is due in two weeks? (or something like that). Here's the list fo things we wanna implement.



I think this is a decent list of stuff to have for the next build.


2.28.2005

 

Repository is up

The repository is up. It is a bit of a pain to work with it though. Here's why. We work on the game in Windows. We need to ssh into the cvs server. We log in under our CSUG account. That's fine. So then, we want to access the repository and download it. So we enter the command:
cvs -d :ext:@:/cvsroot checkout . And what happens? The stuff gets downloaded onto our account on the CSUG computers. THEN, we have to get it into our windows machine somehow. To commit, we have to get the source into the damn CSUG account and then commit. Bah. It's a log of bs. But it's good. Much better than e-mailing source back and forth.

Today's graphics lecture was very interesting. We should have a 3d pirates game with all those pimpin graphics...


 

v.001 (?)

Mmhmm. Good stuff. Very good stuff. And more to come. Here's v.001. Version .001.


2.27.2005

 

Sunday: Prototype day

Tomorrow is marathon programming day. Getting up at 10am and going to the lab with our laptops to work on the prototype. Things are coming along nicely. Progress so far: We have code that compiles and seems to work well. The main game loop is set up, along with the main menu. No music and no sounds so far. (not important for now...) The base game object classes needed for the prototype are setup. Everything looks good, except for the draw function. A lot of art is done. The code for the level is being worked on.
The basic agenda for tomorrow is as follows:



I'll be there, ideally, from noon to midnight. So, it's gonna be a fun day. Hopefully, by the end we'll be done with the prototype, Concept Doc and a good draft of the Milestone Document. Word.


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