4.26.2005

 

Story: Kids Love It, Parents Burn in Homemade Napalm

I just sent an email out to the team about our need to develop a real, explicit narrative for the game and implement along with our levels in the coming days.

Thus far, we have largely ignored the actual story and narrative that would push our game along. This is bad: story is good. So we need to do this.

There are still two technical holes to be filled before cutscenes are viable (script player ai trigger and message displayer), but mostly we just need to decide what we want to do and when. I'm happy to write copy for the cutscenes, Ethan can make sure the level designs are agreeable with the cutscenes we want to script, Siz can be the Fearless Leader he's supposed to be, Eugene can write player script ais, and Hugh can help us make it cool. Bosses might also need to do cool things for cutscenes, so, Hugh, let us know what we can do with that and what kinds of things you think would be cool.
Comments:
you know what sucks ass? the visual studio .NET c++ compiler.
 
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