4.24.2005

 

i iz happy

Joy


So we definitly have done a considerable amount of useful work over the weekend. I am happy that we all got toghether and worked on this game. There's a considerable amount of work left, but I think that was long as we work on it consitently and without waiting for to the last minute, we should be fine. I think that the key is to avoid 20 hours marathons at CSUG until 11am in the morning. Other than being absurd and unhealthy, it puts the morale waaay down low where we don't want it. And at this point, that's the last thing we want. People should be happy and not overworked, although, I can speak for myself and the fact that my other classes are killing me. I told a friend about last weekend's marathon sessions for this course and project. His response? "What about your other classes???" Mr. Obvious says: Overworking yourself is bad.


Presenting our game


The presentation is coming up. I see the presentation as the perfect spot for us to show everyone what we're capable of doing. Embarassing as it is, we have no delievered as well as we could have during the semester. Our goal for the presentation should be to show the audience that we worked on this game hard, which we have, and that we have completed a very playable game that should provide a very fun experience. This should strech into the showcase and everyone should say "holy shit. pvn is fuckin awesome."


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