1.14.2005

 

Designing the Game

Welcome to Designing the Game. This blog's purpose is to document the progress of a certain project in one of my classes. The class is taught in Cornell University, under the Game Design Initiative. CIS300: Introduction to Game Design. I am going to take this course during the Spring of 2005 and I'm pumped about it. Me and a good friend of mine, Will both enrolled in this course, and we're hoping to work in the same group, on the same project.


I have not given much thought to what kind of game I would like to design/develop. I think an RPG would be an awesoe choice. It would, however, involve a lot of writing of the storyline and dialogue. This is fine, Will would have no problem working on such things. I am here mainly to code and gain experience with some form of technical writing. An idea which came to me just a couple of minutes ago, was a nice shoot-em-up, in the stlye where you would be in a helicopter/jet on this screen, constantly moving up, and enemies would pop up all over and your goal would be to destroy them all and then pass each stage's boss. That would be awesome. Come to think of it, there's this game that I always loved for the sega genesis called Thunder Force 3. Woah... It would be so sweet to make a game like that. I have to say, that was a REALLY good game.


Of course, ideas are still flowing around, even more since school has not started yet. But we're gonna have two rather large required books on game design, and all coding is going to be done in C++ using the GameX libraries, which are provided free of charge. Also, if the game's good enough, we might submit it to Hidden Agenda. This site will be updated with the project's progress throughout the course.


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